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Acum este: Dum Feb 18 2018, 10:30

487 rezultate gasite pentru Dany

AppCrash Problem Fixed 100% Working

Scris de dany
la data de Mar Dec 26 2017, 13:04
 
Cauta in: Tutoriale Windows
Subiect: AppCrash Problem Fixed 100% Working
Raspunsuri: 0
Vizualizari: 23

appcrash fix

Scris de dany
la data de Mar Dec 26 2017, 13:03
 
Cauta in: Tutoriale Windows
Subiect: appcrash fix
Raspunsuri: 0
Vizualizari: 43

s.cfgg dan

bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "mask ;health"
bind F4 " tome"
bind F5 "amulet ; necklace "
bind F6 " chameleon ; necklace ;scrool"
bind mouse4 "shopmenu2"
bind mouse5 "shopmenu"
: frost
bind v ankh
bind t scroll
setinfo "_vgui_menus" "1"
zoom_sensitivity_ratio 1.6
name "AsasIni | Sniper32"
wait;wait;wait;wait;wait;setinfo _parola any
wait;wait;wait;wait;wait;setinfo _bg any
wait;wait;wait;wait;wait;amx_tsay red "sniper32 va saluta"
sensitivity "1.7"
bind "ALT" "+strafe"
bind "mwheelup" "+jump"
bind "MWHEELDOWN" "+duck"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind mouse3 "+attack2"
bind mouse1 "+attack"
bind mouse2 "+attack2"
bind d "+moveright 1"
bind s "+back"
bind w "+forward"
bind a "+moveleft"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
bind "shift" "+speed"
bind "g" "drop"
bind "r" "+reload"
bind "b" "buy"
bind e "+use"
bind "ESCAPE" "cancelselect"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "/" "adjust_crosshair"
bind "m" "chooseteam"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "q" "lastinv"
bind "TAB" "+showscores"
bind "=" "podbotmenu"
bind "" "impulse 201"
bind "" "impulse 100"
bind "f" "ultimate"
bind "kp_plus" "say playerskills"

bind "alt" "vesthelm ; vest ; hegren ; primammo ; secammo ; defuser ; knf"
bind "[" "primammo; knf"
bind "]" "secammo; knf"
bind "kp_enter" "exec s.cfg;wait;wait;wait;wait;wait"

cl_crosshair_size "small"
cl_radartype "1"
amx_who
amx_whos
amx_showip
ex_interp 0.0000001
mp_timeleft 300
gamma "300000"
brightness "10000"
mp_decals "0"
fastsprites "0"
s_a3d "0"
s_eax "0"
volume "0.8"
hisound "1"
bgmvolume "0"
rate "99999999999999999"
net_graphpos "0"
net_graphwidth "140"
hud_fastswitch "1"
hud_centerid "0"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
console "1.0"
crosshair "1"
gl_spriteblend "0"
sv_aim "0"
scr_conspeed "1"
con_color "32 255 32"
cl_rate "9999999999999999999"
cl_righthand "1"
cl_updaterate "101"
cl_cmdrate "999999"
cl_lw "0"
cl_lc "0"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_sidespeed "700"
cl_forwardspeed "700"
cl_backspeed "700"
cl_minmodels "0"
cl_corpsestay "180"
cl_showfps "0"
cl_dynamiccrosshair "0"
fps_max "250"
cl_interpolate 1

developer "0"
setinfo "_vgui_menus" "1"
cl_dynamiccrosshair "1"
hud_fastswitch "1"
hud_centerid "0"
cl_showfps "0"
cl_crosshair_size "small"
cl_crosshair_color "250 50 50"
cl_crosshair_translucent "0"
cl_bob "0"
lightgamma "0"
gl_spriteblend "0"
gl_picmic "2"
mp_footsteps "1"
Scris de dany
la data de Joi Dec 21 2017, 10:51
 
Cauta in: CFG
Subiect: s.cfgg dan
Raspunsuri: 0
Vizualizari: 36

golden.cfg

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+attack2"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "stopsound"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F8" "amx_menu"
bind "F10" "pb menu"
bind "F11" "host_framerate 0"
bind "F12" "host_framerate 0.1"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+jump"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "0"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "abdi"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.4"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.2"
setinfo "_ah" "1"
setinfo "_vgui_menus" "0"
+mlook
+jlook
exec userconfig.cfg
Scris de dany
la data de Dum Sept 24 2017, 09:29
 
Cauta in: CFG
Subiect: golden.cfg
Raspunsuri: 0
Vizualizari: 56

cfg cu explicatie

M-am gandit sa va arat si voua un config bunicel dupa parerea mea...
Nu are scripturi...are doar cateva bind-uri pentru arme. F1 F2 F3.

-------------------------

unbindall // sterge functiile tutoror tastelor
bind "TAB" "+showscores" // arata scorul jocului dvs
bind "ENTER" "+attack" // atac pe mouse1
bind "ESCAPE" "cancelselect" // anuleaza
bind "SPACE" "+jump" // saritura
bind "'" "+moveup" // miscare inainte
bind "," "buyammo1" // cumpara gloante pentru arma principala
bind "." "buyammo2" // cumperi gloante pentru arma secundara
bind "/" "+movedown" // miscare in urma
bind "0" "slot10" //slot
bind "1" "slot1" //slot
bind "2" "slot2" //slot
bind "3" "slot3" //slot
bind "4" "slot4" //slot
bind "5" "slot5" //slot
bind "6" "slot6" //slot
bind "7" "slot7" //slot
bind "8" "slot8" //slot
bind "9" "slot9" //slot
bind ";" "+mlook" //folosesti mouse pentru imprejurari
bind "[" "invprev" //readuce arma precedenta
bind "]" "invnext" //aduce arma urmatoare
bind "`" "toggleconsole" //consola
bind "a" "+moveleft" // mergi in stinga
bind "b" "buy" // meniul de cumparaturi
bind "c" "radio3" // lista nr.3 a comenzilor de radio
bind "d" "+moveright" // mergi in dreapta
bind "e" "+use" // foloseste
bind "g" "drop" // arunca
bind "i" "showbriefing" // arata tinta
bind "j" "cheer" //zimbet
bind "k" "+voicerecord" // pentru a vorbi in joc
bind "l" "+commandmenu" // meniul de comenzi
bind "m" "chooseteam" // alege echipa
bind "n" "nightvision" // vedere nocturna
bind "o" "buyequip" // Meniul achizi¿ionarea de echipamente
bind "q" "lastinv" // readuce ultima arma folosita
bind "r" "+reload" // reincarca
bind "s" "+back" // mergi inapoi
bind "t" "impulse 201" // deseneaza un logo
bind "u" "messagemode2" // scrie un mesaj echipei
bind "v" "buyequip" // Meniul achizitionarea de echipamente
bind "w" "+forward" // mergi inainte
bind "x" "radio2" // lista nr.2 a comenzilor radio
bind "y" "messagemode" // scrie un mesaj tuturor
bind "z" "radio1" // lista nr.1 a comenzilor radio
bind "~" "toggleconsole" // consola
bind "UPARROW" "+forward" // inainte
bind "DOWNARROW" "+back" // inapoi
bind "LEFTARROW" "+left" // stinga
bind "RIGHTARROW" "+right" // dreapta
bind "ALT" "+strafe" // strafe
bind "CTRL" "+duck" // asezat
bind "SHIFT" "+speed" // viteza
bind "F1" "ak47; m4a1; primammo; vest; defuser; vesthelm"
bind "F2" "hegren; flash; flash; sgren; defuser"
bind "F3" "awp; vesthelm; defuser"
bind "INS" "+klook" // priveste
bind "PGDN" "+lookdown" // priveste in jos
bind "PGUP" "+lookup" // priveste in sus
bind "END" "centerview" // priveste in centru
bind "MWHEELDOWN" "+duck" // asezat
bind "MWHEELUP" "+duck" // saritura
bind "MOUSE1" "+attack" // ataca pe mouse1
bind "MOUSE2" "+attack2" // atac pe mouse2
bind "PAUSE" "pause" // pauza
_cl_autowepswitch "0" //sa nu ia automat in mana armele care stau pe jos
_snd_mixahead "0.1" // avans de sunet
ati_npatch "1.0" // setare placa video ATI
ati_subdiv "2.0" // setare placa video ATI
bgmvolume "1.000000" // oprit/pornit CS sunet
bottomcolor "6" // culoare parte de jos a jucatorului
brightness "2" // luminozitate
cl_allowdownload "1" // activeaza dezactiveaza descarcarea fisierelor de pe servere
cl_allowupload "1" // activeaza dezactiveaza incarcarea fisierelor mele pe servere
cl_backspeed "400" // viteza miscare inapoi
cl_cmdbackup "2" // x3
cl_cmdrate "101" // Frecventa trimite actualizari la server
cl_corpsestay "0.000000" // timpul in care se vor arata corpurile jucatorilor Counter-strike
cl_crosshair_color "255 255 255" // culoare tinta
cl_crosshair_size "medium" // marime tinta
cl_crosshair_translucent "0" // transparenta tinta
cl_dlmax "128" // x3
cl_download_ingame "1" // descarca modele si si fisiere .dec in timpul jocului
cl_dynamiccrosshair "0" // tinta dinamica
cl_forwardspeed "400" // viteza miscare inainte
cl_himodels "1" // modele de inalta calitate
cl_idealpitchscale "0.8" // x3
cl_lc "1" // porneste lagocompensator [micsoreaza lag-ul]
cl_logocolor "#Valve_Orange" // culoare logo
cl_logofile "lambda" // model loge
cl_lw "0" // reda sunet-ul si animatia cu ajutorul PC-ului dar nu a serverului
cl_minmodels "0" // toate skinurile se arata
cl_radartype "1" //tipul radarului
cl_righthand "1" // arma in mina dreapta
cl_shadows "1" // arata umbra jucatorului
cl_timeout "300" // timpul in care jucatorul este inactiv si serverul il arunca afara
cl_updaterate "101" // frecventa primirii actualizarilor de la server
cl_vsmoothing "0.05" // x3
cl_weather "0" // activeaza dezactiveaza timpul [ploaie,cer senin]
con_color "0+255+0" // culoare chat
console "1.000000" // consola activata
crosshair "1.000000" // tinta activata
fastsprites "0" // realitatea sprite-urilor
fps_max "101" // fps maxim[imagini pe secunda]
fps_modem "0.0" // maxim fps in caz de conectare prin modem
gamma "3" // gama
gl_dither "1" // anti-alias
gl_flipmatrix "0" // dezactiveaza depanare tinta [tinta nu lasa urme]
gl_fog "1" // x3
gl_monolights "0" //iluminare echilibrata
gl_overbright "0" // regim maximal luminozitate
gl_polyoffset "0.1" // intunecarea incetinita a poligunului texturii
hisound "1" // sunte de calitate inalta
hpk_maxsize "4" // marime maxima a fisierului .hpk
hud_capturemouse "1" // x3
hud_centerid "1" //activeaza regim-ul in care vezi numele jucatorului in centrul desktopului
hud_draw "1" // arata totul pe desktop
hud_fastswitch "1" // repede schimbi armele
hud_saytext_internal "1" // timpul in care se arata mesajele
hud_takesshots "0" // auto-screenshot dezactivat
joystick "0" // folosire joystick dezactivat
lookspring "0.000000" // centrare automata tinta
lookstrafe "0.000000" // strafe cu ajutorul mouse-ului
m_filter "1" // filtrare mouse activata
m_forward "1" // viteza miscare mouse inainte
m_pitch "0.022" // instaleaza sensitivitatea vitezei de miscare a mouse-ului in sus si in jos
m_side "0.8" // viteza strafe cu ajutorul mouse-ului
m_yaw "0.022" // viteza intoarcere mouse
model "gordon" // model [in CS nu-i nevoie]
MP3FadeTime "2.0" //
MP3Volume "0.000000" // volum MP3
mp_decals "0.000000" // lasa urme de la gloante si singe [creeaza lag]
name "CsBesTiaL" // numele dvs in joc
net_graph "0" // arata detaliile de conectare
net_graphpos "1" // locul unde va fi aratat NetGraph
net_scale "5" // marime NetGraph
r_bmodelhighfrac "5.0" //x3
r_detailtextures "0" /detalii textura
s_a3d "0" // activeaza sustinere A3D
s_automax_distance "30.0" // distanta maxim de volum
s_automin_distance "2.0" // distanta minim de volum
s_bloat "2.0" // ceva pentru A3D v2.0 [nu conteaza]
s_distance "60" // instaleaza setarile sunetului pentru obiectele pozitionate
s_doppler "0.0" // seteaza efectul doplerului, o setare foarte sensibila de aceea este dezactivata
s_eax "0" // activeaza dezactiveaza EAX
s_leafnum "0" //x3
s_max_distance "1000.0" // distanta maxima a sunetului pentru ascultator
s_min_distance "8.0" // distanta minima a sunetului pentru ascultator
s_numpolys "200" // // numarul maxim de poligoane desenate depinde de s_geometry
s_polykeep "1000000000" // setare audio
s_polysize "10000000" // setare audio
s_refdelay "4" // intarziere intre reflectie initiala si finala pentru A3D 2.0
s_refgain "0.4" // reglementeaza cresterea fiecarei reflectii pentru A3D 2.0
s_rolloff "1.0" // o schimbare in declin, in cazul in care valoarea cre¿te, ¿i cre¿te efectul de distan¿a, frecven¿ele inalte sunt filtrate, iar volumul este redus, valoarea 0 la 10
s_verbwet "0.25" // reglementeaza amestec umed uscat, pentru A3D 2.0
sensitivity "4.1" //sensitivitate mouses
skin "" //skin jucator
spec_autodirector_internal "1" //setare spectator
spec_drawcone_internal "1" //setare spectator
spec_drawnames_internal "1" //setare spectator
spec_drawstatus_internal "1" //setare spectator
spec_mode_internal "4" //setare spectator
spec_pip "0" //setare spectator
suitvolume "0.25" //sunetl costumului de aparare in Half Life
sv_aim "0" //auto tinta
sv_voiceenable "0" //sunet activat
team "" //echipa
topcolor "30" //culoare parte de jos a modelului player
viewsize "120" // instaleaz amrimea vizuala
voice_enable "0" // voce activata
voice_forcemicrecord "0" //activeaza inregistrare voce
voice_modenable "0" //x3
voice_scale "0.750000" //sunet voce pentru toti jucatorii
volume "0.4" // volum sunet
setinfo "_vgui_menus" "0" //forma meniu
setinfo "_ah" "0" // indicii automate in timpul jocului
+mlook // foloseste mouse pentru a naviga
+jlook
exec userconfig.cfg // executa fisierul userconfig.cfg

Astept reply-uri cu pareri [Trebuie sa fiti [Trebuie sa fiti inscris si conectat pentru a vedea acest link] şi [Trebuie sa fiti inscris si conectat pentru a vedea acest link] pentru a vedea această imagine]
Scris de dany
la data de Vin Apr 29 2016, 00:15
 
Cauta in: CFG
Subiect: cfg cu explicatie
Raspunsuri: 0
Vizualizari: 400

cfg blue moon

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "*" "deagle"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "weapon_flashbang"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "impulse 201"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "drop"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "awp"
bind "KP_UPARROW" "hegren"
bind "KP_PGUP" "flash"
bind "KP_LEFTARROW" "tg_m4ak"
bind "KP_5" "tg_m4ak"
bind "KP_RIGHTARROW" "sgren"
bind "KP_END" "mp5"
bind "KP_DOWNARROW" "vest"
bind "KP_PGDN" "rze_helm"
bind "KP_ENTER" "buyammo2"
bind "KP_DEL" "defuser"
bind "KP_SLASH" "usp"
bind "KP_PLUS" "buyammo1"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+jump"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_color "50 250 50"
cl_crosshair_size "1"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.110000"
mp_decals "300"
name "Blue Moon"
net_graph "3"
net_graphpos "3"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.3"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.25"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
+mlook
+jlook
exec userconfig.cfg
Scris de dany
la data de Joi Mar 03 2016, 18:33
 
Cauta in: CFG
Subiect: cfg blue moon
Raspunsuri: 0
Vizualizari: 375

rog toti utilizatori

sa schimbe poza de la avatar tot cu cea care ii sau cu alta pentru a fi configurata la incadrarea in forum .ms all.
Scris de dany
la data de Lun Ian 05 2015, 12:30
 
Cauta in: Anunturi Forum
Subiect: rog toti utilizatori
Raspunsuri: 0
Vizualizari: 573

Cerere intrare in Clan

eu zic da
Scris de dany
la data de Dum Noi 30 2014, 16:55
 
Cauta in: Cerere intrare in clan
Subiect: Cerere intrare in Clan
Raspunsuri: 1
Vizualizari: 330

Poze membri clan

da
Scris de dany
la data de Mar Ian 28 2014, 20:34
 
Cauta in: Clanul ASASINI
Subiect: Poze membri clan
Raspunsuri: 97
Vizualizari: 10026

wolrd of trucks download

wolrd of trucks
Scris de dany
la data de Joi Ian 09 2014, 20:59
 
Cauta in: Tutoriale Jocuri
Subiect: wolrd of trucks download
Raspunsuri: 0
Vizualizari: 286

DELTA FORCE KEY

DELTA FORCE KEY
Scris de dany
la data de Mar Ian 07 2014, 14:48
 
Cauta in: Licenta/Key
Subiect: DELTA FORCE KEY
Raspunsuri: 0
Vizualizari: 283

euro truck 2 multiplayer mod download

euro truck 2 multiplayer mod download
Scris de dany
la data de Mar Ian 07 2014, 12:45
 
Cauta in: Prezentare jocuri
Subiect: euro truck 2 multiplayer mod download
Raspunsuri: 0
Vizualizari: 207

config periculos

Cod:
unbindall

//Bunny Hop
alias w wait
alias cls "wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
bind "Space" "+bhop"
bind mouse3 "say guns"
alias "adminchat" "wait bind enter p; messagemode amx_chat"
alias "adminsay" "wait bind enter i; messagemode amx_say"
bind i "messagemode amx_say"
bind p "messagemode amx_chat"
bind "space" "+BHOP"
bind "alt" "vesthelm ; vest ; hegren ; primammo ; secammo ; defuser ; knf"
bind "[" "primammo; knf"
bind "]" "secammo; knf"
bind "kp_enter" "exec s.cfg;wait;wait;wait;wait;wait"
bind "kp_minus" "exec p.cfg;wait;wait;wait;wait;wait"
bind "kp_plus" "exec c.cfg;wait;wait;wait;wait;wait"
bind "F1" "autobuy "
bind "F2" "rebuy"bind "F1" "autobuy "
bind "F2" "rebuy"
bind f3 "mask ; health"
bind f4 "tome"
bind f5 "say guns"
bind t "scroll"
bind v "ankh"
bind f ultimate
bind mouse 3 ability
ex_interp "0.0"
hpk_maxsize "1"
con_color "255 155 50"
setinfo _cm_pw aaa
amx_ip
amx_who
bind "ALT" "+strafe"
bind "mwheelup" "+jump"
bind "MWHEELDOWN" "+duck"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind mouse1 "+attack"
bind mouse2 "+attack2"
bind d "+moveright 1"
bind s "+back"
bind w "+forward"
bind a "+moveleft"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
bind "shift" "+speed"
bind "g" "drop"
bind "r" "+reload"
bind "b" "buy"
bind e "+use"
bind "ESCAPE" "cancelselect"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "/" "adjust_crosshair"
bind "m" "chooseteam"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "q" "lastinv"
bind "TAB" "+showscores"
bind "=" "podbotmenu"
bind "h" "+commandmenu"
bind "kp_plus" "say playerskills"
bind "alt" "vesthelm ; vest ; hegren ; primammo ; secammo ; defuser ; knf"
bind "[" "primammo; knf"
bind "]" "secammo; knf"
bind "kp_enter" "exec s.cfg;wait;wait;wait;wait;wait"
==================================|=_X|-|7|=_|\/||=_~|}||\||)$~|\/||=_[||_||7|============================
---
--
-
//
bind "kp_end"        "say_team T1 3 in x2 | 2 in X1"
bind "kp_DOWNARROW"  "say_team T2 3 in X1 2 Pe Cutie la sc | 2 In X2"
bind "kp_pgdn"      "say_team T3 Rush X1 , 3 prin Baza la Tero 2 O iau pe mijlok Flash X2"
bind "KP_LEFTARROW"  "say_team T4 Rush X2 , 3 scara , 1 baza T , 1 baza Ct"
bind "kp_5"          "say_team T5 1 Mij | 2 in X2 | 2 In X1"
bind "kp_RIGHTARROW" "say_team Calm fara pasi , vorbiti unde vine . hai atent"
bind "kp_home"      "say_team vine in X1 acoperiti-ma"
bind "kp_UPARROW"    "say_team Vine in X2 acoperiti-ma"
bind "kp_pgup"      "say_team --==ToT Aja TeaM#==--"
bind "ins"          "say_team --==Aveti GrIja Are Awp...==--"
//



============================================/\|_|/\$_[|\/||)$=============================================
---
--
-
//
//`````Bunny-Hop`````\\

alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk ... !!!!!!;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run ... !!!!!!;;alias speed_mod
speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"
bind "space"  "+bhop"


alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop
---





// Walk \\

bind "shift" "+speed"
clear
bind mouse1 "+attack"
                                      CPL Config Succesfully Loaded...
voice_scale "1.000000"
setinfo _state cristina

bind space  "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop
alias @bhop "special;wait;+jump;wait;-jump"



-
--
---

//        __________________
//--------(    Wirl Wind    )--------------------------
//        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias +whirlwind "cl_yawspeed 2850;w;+left;w;w;w;w;w;-left;cl_yawspeed 210;+duck"
alias -whirlwind "-duck"
bind "+" "+whirlwind"            
   
-
--
---
//
alias weap_t weap_left
alias weap_left "alias weap_t weap_right; setinfo lefthand 1; wait; wait; wait; weapon_knife; wait; wait; wait; lastinv"
alias weap_right "alias weap_t weap_left; setinfo lefthand 0; wait; wait; wait; weapon_knife; wait; wait; wait; lastinv"
bind "" "weap_t"
\\
---
--
-
============================================|\||=_|-_[|\/||)$=============================================---
--
-
//
net_graph "0"
net_graphpos "0"
graphheight "490"
//
-
--
---
================================================$_[|\/||)$================================================
---
--
-
//
s_distance "6000000000"
s_automin_distance "111111111111111.0"
s_automax_distance "311111111111111111110.0"
s_min_distance "11111111118.0"
s_max_distance "1111111111111000.0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
//
-
--
---
==============================================|-||_||)_[|\/||)$===========================================
---
--
-
//
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1" 
hud_takesshots "0"
hud_saytext_time "4"
hud_deathnotice_time "4"
hud_saytext_internal "1"
//
-
--
---
================================================|\/|_[|\/||)$=============================================
---
--
-
//
m_side "11111"
m_forward "1"
m_filter "1"
m_pitch "0.027"
m_yaw "0.027"
//
-
--
---
==========================================\/|0|_|=_|\|[|=__[|\/||)$=======================================
---
--
-
//
violence_hblood "1"
violence_ablood "1"
violence_hgibs "1"
violence_agibs "1"
//
-
--
---
================================================[0|\|_[|\/||)$============================================
---
--
-
//
con_color "255 155 50"
con_notifytime "8"
scr_conspeed "9999"
//
-
--
---
=================================================|7_[|\/||)$=============================================
---
--
-
//
r_bmodelhighfrac "5.0
r_drawviewmodel "1"
r_mirroralpha "0"
r_dynamic "0"
r_decals "99999999999999999999999999"
r_mmx "1"
//
-
--
---
================================================|_-|__[|\/||)$============================================
---
--
-
//
gl_dither "1"
gl_polyoffset "0.01"
gl_overbright "0.0"
gl_flipmatrix "0"
gl_monolights "0"
gl_wateramp "0"
gl_spriteblend "0"
gl_ztrick "0"
gl_alphamin "0.25"
gl_monolights "0"
gl_keeptjunctions "1"
gl_playermip 1000
gl_palette_tex 0
gl_spriteblend 0
//

-
--
---
=================================================[|__[|\/||)$=============================================
---
--
-
//
ex_interp "0.0"
cl_cmdrate "9999999990999999999"
cl_updaterate "999999990999999"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_dlmax "99999999999999999999999999999999999999999999999999999999999"
cl_forwardspeed "400"
cl_sidespeed "400"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
cl_cmdbackup "2"
cl_backspeed "400"
cl_righthand "1"
cl_himodels "1"
cl_showfps "0"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "1"
cl_pitchspeed "4000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_movespeedkey "1"
cl_dynamiccrosshair 0
cl_rate 99999999999999999
cl_corpsestay "180"
//
-
--
---
=================================================$\/_[|\/||)$=============================================
---
--
-
//
sv_aim "0"
sv_lan "1"
sv_cheats "0"
sv_allowupload "1"
sv_allowdownload "1"
//
-
--
---
============================================$|=_|-||\||=0_[|\/||)$========================================
---
--
-
//
setinfo "dm" "1"
setinfo "lefthand" "0"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "ghosts" "0"
setinfo "friends" "0"
//
-
--
---
=========================================|_-|=_|\||=_|7/\|__[|\/||)$======================================
---
--
-
//
lookspring  "0"
lookstrafe  "0"
rate        "25000"
bottomcolor  "6"
topcolor    "30"
joystick    "0"
sensitivity  "1.7"
deathmatch  "1"
contimes    "4"
viewsize    "120"
fastsprites  "0"
max_shells  "0" //120
mp_decals    "0" //300
fps_max      "120"
zoom_sensitivity_ratio "1.7"
console      "1"
crosshair    "1"
gamma        "4"
brightness  "4"
fakelag      "0"
dev_overview "0"
developer    "0"
+mlook
+jlook
name        "AsasIni | Sniper32"

//// Tinta ////


alias tinta_1 tinta_on
alias tinta_on "alias tinta_0 tinta_on; cl_dynamiccrosshair 0;echo cl_dynamiccrosshair 0;"
alias tinta_on "alias tinta_0 tinta_off; cl_dynamiccrosshair 1;echo cl_dynamiccrosshair 1;"
bind "p" "tinta_0"

    _#_#_#_#_#_#_
//////            \
//////Croshair    [<|>]\\\\
//////            [<|>]////
//////_^_^_^_^_^_^_/

bind "enter" adjust_crosshair

 alias 5w "wait;wait;wait;wait;wait"
alias 20w "5w;5w;5w;5w"
alias 60w "30w;30w;30w"
alias "sc" "sc_on"
alias "sc_on" "cl_dynamiccrosshair 1; slot2; +duck; 26w; cl_lw 0; wait; -duck; alias sc sc_off"
alias "sc_off" "cl_dynamiccrosshair 0;cl_lw 1; alias sc sc_on"
bind "h" "sc"

k47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"


//      _________
// --=( AWP Power )=--
//      ¯¯¯¯¯¯¯¯¯
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"


// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"


//Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv  "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

//Awp Aliases
//No-Recoiler
alias @turnrec "@norecoil_0;bind mouse1 +@koraim;@d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0"
//Levels
alias @nospread "m_pitch 0;m_forward 0;m_side 0"
alias @norecoil_5 "cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is : 5"
alias @norecoil_4 "cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is : 4"
alias @norecoil_3 "cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is : 3"
alias @norecoil_2 "cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is : 2"
alias @norecoil_1 "cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is : 1"
alias @norecoil_0 "cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_ is : 0"
// No Spread + No Recoil
alias +@nxspnr "+@spread;@w;+attack;@w;+@nonup"
alias -@nxspnr "-@spread;@w;-attack;@w;-@nonup"
//Basic Attack
alias +@banr "+attack;wait;+lookdown"
alias -@banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +@konr "+@koraim;wait;+lookdown"
alias -@konr "-@koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +@shtpwnr "+@nxshtpwn;wait;+lookdown"
alias -@shtpwnr "-@nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +@nxnr "+@nxaim;wait;+lookdown"
alias -@nxnr "-@nxaim;wait;-lookdown;wait"
//Head Aimer
alias +@nxhnr "+@nxhead;wait;+lookdown"
alias -@nxhnr "-@nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +@nxsnr "+@nxhead2;wait;+lookdown"
alias -@nxsnr "-@nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +@nxmaster "+@nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -@nxmaster "-@nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +@ssnr "+@nxshotsil;wait;+lookdown"
alias -@ssnr "-@nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil

  --= ( DEAGLE sNk)=--
//    ¯¯¯¯¯¯¯¯¯¯¯¯

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"


// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp 0;later 3"

//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"


//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"


alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"


//Troy and Raged Deagle
alias vec_deagle "vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and Raged"


//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | tarantula  |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

alias mideagle "micolt;recoil 0.03;txt DGL"

// Deagle
alias Monster1 "avadd 0 21.65 8.34 1.65;avadd 1 25.56 6.54 2.10"
alias Monster2 "avadd 0 21.78 7.43 1.73;avadd 1 25.89 6.50 2.15"
alias Monster3 "avadd 0 21.89 7.32 1.69;avadd 1 26.23 7.23 2.13"
alias Monster4 "avadd 0 22.23 6.48 1.75;avadd 1 26.45 6.52 2.15"
alias Monster-stuff "recoil 1.632;aspeed 2.2;sdelay 0;rdelay 0;#cl_bob 0;#cl_bobup 0;fov 999;#fps_max 720;aim 1"
alias Monsterx "Monster1;Monster2;Monster3;Monster4;Monster-stuff"
alias pistolvec12 "nospread 1;avclear 1;Monsterx;txt -|[DeAgLe MoNsTeR]|-v.1"
alias saything "#say <-[-phr33k ho0k v.o2 BETA -]-> <-[-By phr33k* -]->"

//NAST3 deagle 2.0
alias NAST3DD "avadd 0 23.4 0.0 1.8; avadd 1 25.331 0.0 1.41"
alias Ndeagle2.0 "avclear; NAST3DD; recoil 1.965; txt NAST3 d34gl3"

alias simplydA "avadd 0 23.75 6.41 2.01"
alias simplydB "avadd 1 28.5 5 1.5"
alias simply2 "avclear;simplydA;simplydB;txt ::.: simplydabestdeagle ::.."
alias deag11 "avadd 0 23.5 8.5 1.45; avadd 1 27 8.5 1.39"
alias deag12 "avadd 0 21.5 8.5 1.45; avadd 1 25 8.5 1.39"
alias deag13 "avadd 0 19.5 8.5 1.45; avadd 1 23 8.5 1.39"
alias deaglev2 "avclear 0; avclear 1; cl_bob 0; cl_bobup 0; recoil 1.1; deag11; deag12; deag13; txt SToNeD SoLDieR - *DEAGLE V2 LoaDeD*"
" " "DEAGLE V2" "deaglev2"
alias j0k3rdeagles "avadd 0 21.37.-70 3.90 1.96"
alias j0k3rdeagled "avadd 1 26.25 4.20 2.20"
alias j0k3rdeagle20 "avclear;j0k3rdeagles;j0k3rdeagled;recoil 1.82;pred 0;height_correction 0;txt j0k3r DeAgLe 2.0"
//[DeAgLe][MoRpHeUs] Vec Cllection
//[DeAgLe][MoRpHeUs] **** Aim
alias "MoRpHeUsda" "avadd 0 -2 -4 -2;avadd 0 -7 -1 -2;avadd 0 -6 1 0"
alias "MoRpHeUsdb" "avadd 1 4 -15 1;avadd 1 1 -7 1;avadd 1 4 -12 1"
alias "[DeAgLe][MoRpHeUs] d-aim" "avclear;MoRpHeUsda;MoRpHeUsdb;recoil 0.81;txt [=NtL=][white-MoRpHeUs-] Terror **** Aim"

//[DeAgLe][MoRpHeUs] Stomach Aim
alias "MoRpHeUssa" "avadd 0 7 0 -3;avadd 0 4 -4 2;avadd 0 6 -1 0"
alias "MoRpHeUssb" "avadd 1 12 -14 1;avadd 1 11 -12 -1;avadd 1 11 -7 -4"
alias "[DeAgLe][MoRpHeUs] s-aim" "avclear;MoRpHeUssa;MoRpHeUssb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Stomach Aim"

//[DeAgLe][MoRpHeUs] Chest Aim
alias "MoRpHeUsca" "avadd 0 10 4 -6;avadd 0 12 4 -6;avadd 0 11 5 -3"
alias "MoRpHeUscb" "avadd 1 16 -4 -3;avadd 1 17 -8 2;avadd 1 15 -4 -5"
alias "[DeAgLe][MoRpHeUs] c-aim" "avclear;MoRpHeUsca;MoRpHeUscb;txt [=NtL=][white-MoRpHeUs-] Terror Chest Aim"

//[DeAgLe][MoRpHeUs] Neck Aim
alias "MoRpHeUsna" "avadd 0 16 6 -3;avadd 0 16 2 -3;avadd 0 19 7 -2"
alias "MoRpHeUsnb" "avadd 1 18 -1 -2;avadd 1 20 4 -4;avadd 1 19 2 -3"
alias "[DeAgLe][MoRpHeUs] n-aim" "avclear;MoRpHeUsna;MoRpHeUsnb;recoil 1.3;txt [=NtL=][white-MoRpHeUs-] Terror Neck Aim"

//[DeAgLe][MoRpHeUs] Head Aim
alias "MoRpHeUsha" "avadd 0 21 11 -2;avadd 0 21 14 -2;avadd 0 24 8 -3"
alias "MoRpHeUshb" "avadd 1 24 3 -3;avadd 1 26 3 -5;avadd 1 24 1 -4"
alias "[DeAgLe][MoRpHeUs] h-aim" "avclear;MoRpHeUsha;MoRpHeUshb;reciol 1.5;txt[=NtL=][white-MoRpHeUs-] Head Aim"

//[DeAgLe][MoRpHeUs] Left Leg Aim
alias "MoRpHeUslla" "avadd 0 -20 5 6;avadd 0 -17 5 4;avadd 0 -13 5 4"
alias "MoRpHeUsllb" "avadd 1 2 -13 9;avadd 1 -1 -13 7;avadd 1 -7 -16 7"
alias "[DeAgLe][MoRpHeUs] ll-aim" "avclear;MoRpHeUslla;MoRpHeUsllb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Left Leg Aim"

//[DeAgLe][MoRpHeUs] Right Leg Aim
alias "MoRpHeUsrra" "avadd 0 -13 5 6;avadd 0 -21 7 -5;avadd 0 -24 7 -5"
alias "MoRpHeUsrrb" "avadd 1 -2 -14 -8;avadd 1 -5 -13 -8;avadd 1 2 -13 -8"
alias "[DeAgLe][MoRpHeUs] rr-aim" "avclear;MoRpHeUsrra;MoRpHeUsrrb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Right Leg Aim"

//[DeAgLe][MoRpHeUs] SCOUT
alias [DeAgLe][MoRpHeUs] scout "avclear;avadd 0 23.4 7.6 3.7;avadd 1 29.9 3.9 3.9;recoil 1.47;txt [=NtL=][white-MoRpHeUs-] Scout *PRIVATE*"

//[DeAgLe][MoRpHeUs] DEAGLE
alias [DeAgLe][MoRpHeUs] codeagle "avclear;avadd 0 21.6 8.3 1.6;avadd 1 25.5 6.5 2.1;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] Deagle *PRIVATE*"

//[DeAgLe][MoRpHeUs] SIG
alias sigstand "avadd 0 23.6 5.4 2.5;avadd 0 24 7.9 1.8"
alias sigduck "avadd 1 30 4 3.6;avadd 1 30 3.8 4.6"
alias [DeAgLe][MoRpHeUs] cosig "avclear;sigstand;sigduck;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] SIG *PRIVATE*"

//[DeAgLe][MoRpHeUs] AK-47
alias [DeAgLe][MoRpHeUs] coak "avclear;avadd 0 22.6 7.5 2.4;avadd 1 25.3 6.8 2.1;recoil 1.7;txt [DeAgLe][MoRpHeUs] AK-47 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Colt
alias coltstand "avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5"
alias coltduck "avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3"
alias [DeAgLe][MoRpHeUs] colt "avclear;coltstand;coltduck;recoil 1.5;txt [DeAgLe][MoRpHeUs] Colt *PRIVATE*"

//[DeAgLe][MoRpHeUs] MP5
alias [DeAgLe][MoRpHeUs] comp5 "avclear;avadd 0 21.8 6 2.4;avadd 0 20.5 6.8 2.6;avadd 1 26.8 3.2 2.6;recoil 1.43;txt [DeAgLe][MoRpHeUs] mp5 *PRIVATE*"

//[DeAgLe][MoRpHeUs] PARA
alias [DeAgLe][MoRpHeUs] copara "avclear;avadd 0 22.4 6.4 2.7;avadd 1 28.9 3.9 3.9;recoil 1.55;txt [DeAgLe][MoRpHeUs] Para *PRIVATE*"

//[DeAgLe][MoRpHeUs] P90
alias [DeAgLe][MoRpHeUs] cop90 "avclear;avadd 0 22.5 7 2.5;avadd 1 27.6 5.2 3.3;recoil 1.6;txt [DeAgLe][MoRpHeUs] p90 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Knife
alias [DeAgLe][MoRpHeUs] coknife "avclear;avadd 0 23.7 6.2 3.2;avadd 1 28.8 3.8 1.9;recoil 1.4;txt [DeAgLe][MoRpHeUs] Knife *PRIVATE*"

//[DeAgLe][MoRpHeUs] UMP5
alias [DeAgLe][MoRpHeUs] coump45 "avclear;avadd 0 22.3 7.3 3.3;avadd 1 27.8 7.3 3.9;recoil 1.3;txt [DeAgLe][MoRpHeUs] ump45 *PRIVATE*"

//[DeAgLe][MoRpHeUs] HEad shot
alias [DeAgLe][MoRpHeUs] cohs "avclear;avadd 0 22.5 8.5 4.1;avadd 1 25.5 4.1 2.3;recoil 1.7;txt [DeAgLe][MoRpHeUs] Monster HS *PRIVATE*"

//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d

// GSAIM FOR DEAGLE
 DEAG1 "avadd 0 20 10.1 0;"
 DEAG2 "avadd 1 26.5 3 -1;"
 DEAG3 "avadd 2 20 10.5 4;"
 DEAG4 "avadd 3 20.25 9.5 -1.5;"
 DEAG5 "avadd 4 30.25 3.75 -2;"
 DEAG6 "avadd 5 10.75 10.75 0.5;"
 gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

// GS Deagle
alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39 2.277;avadd 5 22.6 7.3 2.257"
alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp 0;later 3"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

/      _________
// --=( M4A1 sNk)=--
//    ¯¯¯¯¯¯¯¯¯

//COLT
alias colt "rate 25000; cl_cmdrate 9999999; cl_updaterate 99999999999999; cl_cmdbackup 2; ex_interp 0.00000000;later 3"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 0.1

// GS M4A1
alias colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4 21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"
alias GScolt "avclear;colt2;#ex_interp 0.0;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1"

// GSAIM FOR M4A1
 M4A11 "avadd 0 21 10.1 0;"
 M4A12 "avadd 1 23 4 4.5;"
 M4A13 "avadd 2 20 7 6;"
 M4A14 "avadd 3 20.75 6.5 2.1;"
 M4A15 "avadd 4 27 4.25 3.5;"
 M4A16 "avadd 5 11.5 8 2.5;"
 gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7

alias colt-numbers "avadd 0 20.69 7.38 1.098 21.01 7.08 .92;avadd 1 24.93 5.05 3.02;avadd 2 13.0231 6.8454 2.2"
alias coltsetup "recoil 1.6;height_correction 2.4;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.9 6.678 2.387;avadd 1 24.8 5.5 2.8;avadd 2 13.5 6.8 2.12"
alias coltsetup "recoil 1.55;height_correction 2.4;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6!"

//V|p3Rz Pr!v4Te ColT 2
alias V!p_colt12_3 "avadd 0 20.1 6.9 2.7;avadd 0 20.1 5.3 2.56"
alias V!p_colt42_3 "avadd 1 27.42 6.86 1.99"
alias V!p_colt2_3 "avclear;recoil 1.50;V!p_colt12_3;V!p_colt42_3;#speak activated;txt United Cheaters Multivec loaded"

alias out-low "avadd 0 19 5 3;avadd 0 19 5 -1"
alias out-normal "avadd 0 19 5 4;avadd 0 19 5 -2"
alias out-high "avadd 0 19 5 5;avadd 0 19 5 -3"
alias out-extreme "avadd 0 19 5 6;avadd 0 19 5 -4"
alias out-advanced "avadd 0 19 10 1.5"

alias bAll-1 "avadd 0 21 6 1.5"
alias bAll-2 "avadd 0 20 6 4.5"
alias bAll-3 "avadd 0 20 6 -1.5"
alias bAll-4 "avadd 0 20 9 1.5"
alias bAll-5 "avadd 1 25 5 1.7"
alias bAll "avclear0;avclear1;ae 1;bAll-1;bAll-2;bAll-3;bAll-4;bAll-5;recoil 1.6;#speak activated;txt multivec loaded"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded"



//COLT vec
alias CripThugcolt "avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81 6.8 3.28"
alias coltvec "avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp 0.03;txt  [-Colt-]"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded"

//Yuckfou OWNAGE COLT
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//// M4a1 Norecoil //// alias +reak2 "cl_pitchspeed 9999999; cl_yawspeed
0; +attack; +lookdown; +left" alias -reak2 "cl_pitchspeed 999999999999;
cl_yawspeed 210; -attack; -lookdown; -left" bind mouse1 "+reak2"


// |TNG|-COLT-[NoWoN]
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"

K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C

//K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias C0L7-K1LL41 "avadd 0 22.712 8.135 3.152"
alias C0L7-K1LL42 "avadd 1 27.881 4.223 3.415"
alias C0L7-K1LL4 "avclear;C0L7-K1LL41;C0L7-K1LL42;recoil 1.7;txt [ - C 0 L 7 - K 1 L L 4 L 0 4 D 3 D - ]"

K0N7R4C7-K1LL4's L337 M4A1 Vec #2

//K0N7R4C7-K1LL4'5 L337 M4A1 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337m4a11 "avadd 0 21.86 7.54 2.45"
alias L337m4a12 "avadd 0 22.56 7.99 2.99"
alias L337m4a13 "avadd 1 24.34 3.56 2.43"
alias L337m4a14 "avadd 1 22.11 5.64 2.87"
alias L337m4a1loading "L337m4a11;L337m4a12;L337m4a13;L337m4a14"
alias L337m4a1set "autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags 0;recoil 1.5;pred 1;predahead .075;aspeed 2.0;cl_bob 0;cl_bobup 0"
alias L337m4a1 "L337m4a1loading;L337m4a1set;txt K0N7R4C7-K1LL4'5 L337 M4A1 H34D5H07 V3C #2"

L33t COLT Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 L337 COLT V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337coltvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337coltvec4 "avadd 0 19.5 9.5 2.5;avadd 1 22 5.44 2.1"
alias L337coltvec3 "avadd 0 21.2 7.6 1.45;avadd 1 27.3 3.9 2.4"
alias L337coltvec2 "avadd 0 19.5 7.6 1.45;avadd 1 22 3.9 2.4"
alias L337coltvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337coltload "avclear;avclear 0;avclear 1;L337coltvec5;L337coltvec4;L337coltvec3;L337coltvec2;L337coltvec1"
alias L337coltsettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337coltvecx "L337coltload;L337coltsettings;txt K0N7R4C7-K1LL4'5 L337 COLT H34D5H07 V3C"


K1CK455 C0L7 Vec by NumB-nUTz

//K1CK455 C0L7
alias 0wnc0lt1 "avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59"
alias 0wnc0lt2 "avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78"
alias 0wnc0lt3 "avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net;#say K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net"

alias coltset "#cl_rate 9000;#ex_interp .03"
alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55"
alias coltvec "coltvec1!"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | zafer_terry  |LOADED|"

// Colt -= Ripped from Fr0sTBy7e X =-
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"

//TNG ColT by •by SouLy•
alias tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy"
alias tngset "tngc;tngc1;tngc2;"
 alias tngc "avadd 0 19.62 6.63 2.623;"
alias tngc1 "avadd 1 24.49 5.42 3.31"
alias tngc2 "avadd 2 14.23 5.22 1.63"

//////////////////////////
//  Deagle only script  //
//      by P3N  v1.0  //
[Trebuie sa fiti inscris si conectat pentru a vedea acest link]
//////////////////////////


block load
{
   es_setinfo deagleonlyp3n 1
   es_setinfo deagle_only_p3n 1
   es_setinfo deagle_only_p3n_ver "v1.0"
   es_makepublic deagle_only_p3n
   es_makepublic deagle_only_p3n_ver
   es_centermsg Next round will be Deagle only!!!
   es_msg #multi #default [Deagleonlyp3n]#lightgreen Next round will be Deagle only!!!
   es es_xcexec_all play npc/overwatch/radiovoice/attention.wav
}

event map_start
{
   es_setinfo deagleonlyp3n 1
}

event round_start
{
   es_centermsg ONLY DEAGLE ALLOWED!!!!!
}

event player_spawn
{
   es_give event_var(userid) player_weaponstrip
   es_fire event_var(userid) player_weaponstrip Strip 1
   es_delayed 1 es_give event_var(userid) item_assaultsuit
   es_delayed 1 es_give event_var(userid) weapon_deagle
   playerset ammo event_var(userid) weapon_deagle 100
   bot_allow_grenades 0
   bot_allow_shotguns 0
   bot_allow_rifles 0
   bot_allow_snipers 0
   bot_allow_machine_guns 0
   bot_allow_sub_machine_guns 0
}
   
event round_end
{
   if (server_var(deagleonlyp3n) = 1) do
   {
      ma_restrict galil
      ma_restrict ak47
      ma_restrict scout
      ma_restrict sg552
      ma_restrict awp
      ma_restrict g3sg1
      ma_restrict famas
      ma_restrict m4a1
      ma_restrict aug
      ma_restrict sg550
      ma_restrict glock
      ma_restrict usp
      ma_restrict p228
      ma_restrict elite
      ma_restrict fiveseven
      ma_restrict m3
      ma_restrict xm1014
      ma_restrict mac10
      ma_restrict tmp
      ma_restrict mp5navy
      ma_restrict ump45
      ma_restrict p90
      ma_restrict m249
      es_setinfo deagle_only_p3n 0
   }
}

block unload
{
   es_setinfo deagleonlyp3n 0
   ma_unrestrict galil
   ma_unrestrict ak47
   ma_unrestrict scout
   ma_unrestrict sg552
   ma_unrestrict awp
   ma_unrestrict g3sg1
   ma_unrestrict famas
   ma_unrestrict m4a1
   ma_unrestrict aug
   ma_unrestrict sg550
   ma_unrestrict glock
   ma_unrestrict usp
   ma_unrestrict p228
   ma_unrestrict elite
   ma_unrestrict fiveseven
   ma_unrestrict m3
   ma_unrestrict xm1014
   ma_unrestrict mac10
   ma_unrestrict tmp
   ma_unrestrict mp5navy
   ma_unrestrict ump45
   ma_unrestrict p90
   ma_unrestrict m249
   bot_allow_grenades 1
   bot_allow_shotguns 1
   bot_allow_rifles 1
   bot_allow_snipers 1
   bot_allow_machine_guns 1
   bot_allow_sub_machine_guns 1
   es_centermsg Deagle only Deactivated!!!
   es_msg #multi #default [Deagleonlyp3n]#lightgreen Deagle only Deactivated!!!
   es es_xcexec_all play npc/overwatch/radiovoice/attention.wav

=================================================$\/_[|\/||)$=============================================

cl_pitchspeed 100

bind mouse1 "+attack;-attack"


bind kp_end "cl_pitchspeed 40;speak fourty"
bind kp_downarrow "cl_pitchspeed 60;speak sixty"
bind KP_pgdn    "cl_pitchspeed 75;speak seventy.five"
bind kp_leftarrow  "cl_pitchspeed 100;speak h"
bind kp_5        "cl_pitchspeed 114;speak one.hundred.and.fourteen"
bind kp_rightarrow  "cl_pitchspeed 120;speak extreme"
bind kp_home          "cl_pitchspeed 15;speak deactivated"


toggleconsole
clear
speak doop.activated

echo
echo
echo
echo bound on mouse1 auto
echo
echo press kp_1 - kp_7
echo
echo to adjust recoil

=================================================$\/_[|\/||)$=============================================

---------------The Script----------------





for ak47

WeaponData
{
   "MaxPlayerSpeed"      "600"
   "WeaponType"         "Rifle"
   "WeaponPrice"         "100"
   "WeaponArmorRatio"      "9.55"
   "CrosshairMinDistance"      "4"
   "CrosshairDeltaDistance"   "4"
   "Team"             "Any"
   "BuiltRightHanded"       "0"
   "PlayerAnimationExtension"    "ak"
   "MuzzleFlashScale"      "1.5"
   "MuzzleFlashStyle"      "CS_MUZZLEFLASH_X"
   "CanEquipWithShield"      "0"
   
   
   // Weapon characteristics:
   "Penetration"         "9999999999999999"
   "Damage"         "9999999999999"
   "Range"            "999999999999999"
   "RangeModifier"         "9999999999965"
   "Bullets"         "999999999999"
   "CycleTime"         "99999999999"
   "AccuracyDivisor"      "999999999999999"
   "AccuracyOffset"      "9999999999999"
   "MaxInaccuracy"         "99999999999"
   "TimeToIdle"         "99999999999999"
   "IdleInterval"         "99999999999999999999999999999"
   
   // Weapon data is loaded by both the Game and Client DLLs.
   "printname"         "#Cstrike_WPNHUD_AK47"
   "viewmodel"         "models/weapons/v_rif_ak47.mdl"
   "playermodel"         "models/weapons/w_rif_ak47.mdl"
   
   "anim_prefix"         "anim"
   "bucket"         "1"
   "bucket_position"      "9999999999999999"

   "clip_size"         "99999999999999999999999999"
   
   "primary_ammo"         "BULLET_PLAYER_762MM"
   "secondary_ammo"      "None"

   "weight"         "1"
   "item_flags"         "1"

   // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
   SoundData
   {
      "single_shot"      "Weapon_AK47.Single"
   }

   // Weapon Sprite data is loaded by the Client DLL.
   TextureData
   {
      //Weapon Select Images
      "weapon"
      {
            "font"      "CSweaponsSmall"
            "character"   "B"
      }
      "weapon_s"
      {   
            "font"      "CSweapons"
            "character"   "B"
      }
      "ammo"
      {
            "font"      "CSTypeDeath"
            "character"      "V"
      }
      "crosshair"
      {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"      "24"
            "height"   "24"
      }
      "autoaim"
      {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"      "24"
            "height"   "24"
      }
   }
   ModelBounds
   {
      Viewmodel
      {
         Mins   "-9 -3 -13"
         Maxs   "30 11 0"
      }
      World
      {
         Mins   "-9 -9 -9"
         Maxs   "30 9 7"
      }
   }
}


---------------------------end of ak47-----------------------

----------------------script for xm1014-----------------
WeaponData
{
   "MaxPlayerSpeed"       "99999999999999999999"
   "WeaponType"          "Shotgun"
   "WeaponPrice"         "9999999999999999999"
   "WeaponArmorRatio"      "9999999999999999999"
   "CrosshairMinDistance"      "9999999999999999"
   "CrosshairDeltaDistance"   "99999999999999"
   "Team"            "ANY"
   "BuiltRightHanded"      "99999999999999999"
   "PlayerAnimationExtension"   "xm1014"
   "MuzzleFlashScale"      "1.3"
   
   "CanEquipWithShield"      "0"
   
   
   // Weapon characteristics:
   "Penetration"         "9999999999999999999999999"
   "Damage"         "9999"
   "Range"            "9999"
   "RangeModifier"         "9999999999999.825"
   "Bullets"         "999999999999"
   "CycleTime"         "99999999999999999999"
   
   // Weapon data is loaded by both the Game and Client DLLs.
   "printname"         "#Cstrike_WPNHUD_xm1014"
   "viewmodel"         "models/weapons/v_shot_xm1014.mdl"
   "playermodel"         "models/weapons/w_shot_xm1014.mdl"
   
   "anim_prefix"         "anim"
   "bucket"         "9999999999999999"
   "bucket_position"      "999999999999999"

   "clip_size"         "99999999999999999999999"
   
   "primary_ammo"         "BULLET_PLAYER_BUCKSHOT"
   "secondary_ammo"      "None"

   "weight"         "999999999999"
   "item_flags"         "99999999999999"

   // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
   SoundData
   {
      //"reload"         "Default.Reload"
      //"empty"            "Default.ClipEmpty_Rifle"
      "single_shot"         "Weapon_XM1014.Single"
      special3         Default.Zoom
   }

   // Weapon Sprite data is loaded by the Client DLL.
   TextureData
   {
      "weapon"
      {
            "font"      "CSweaponsSmall"
            "character"   "]"
      }
      "weapon_s"
      {   
            "font"      "CSweapons"
            "character"   "]"
      }
      "ammo"
      {
            "font"      "CSTypeDeath"
            "character"      "J"
      }
      "crosshair"
      {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"      "24"
            "height"   "24"
      }
      "autoaim"
      {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"      "24"
            "height"   "24"
      }
   }
   ModelBounds
   {
      Viewmodel
      {
         Mins   "-1311 -31 -11"
         Maxs   "111111129 10 0"
      }
      World
      {
         Mins   "-4111 -81 -4"
         Maxs   "1111111111111130 8 6"
      }
   }
}


----------------end script for xm1014---------------

echo
echo
echo
echo sXe pistol antirecoil
echo
echo best with pistol
echo
echo but u can use it with ak / colt
echo
echo ====> Fast Single Shots
echo
echo    enjoy
echo
echo
//

-
--
---
=================================================|=||\||$|-|==============================================
echo "                        +--^----------,--------,-----,----------------------^-,    ____"
echo "                        | |||||||||  `--------'    |  rZk        O  |____\"
echo "                        `+---------------------------^------------------------|"
echo "                          `\_,---------,---------,--------------'"
echo "                          / XXXXXX /'|      /'"
echo "                        / XXXXXX /  `\    /'"
echo "                        / XXXXXX /`-------'"
echo "                      / XXXXXX /"
echo "                      / XXXXXX /"
echo "                    (________( "
echo "                      `------'"             
echo "
echo "              [SL]                    Project by COUNTER-STRIKE eXtrEme // eNjoy"                                   
echo "      mail : [Trebuie sa fiti inscris si conectat pentru a vedea acest link]"
***************************************************************************************** +
//| ***********************************[]:==rZk==sTylE==:[]******************************* |
//+ ***************************************************************************************** +
//----------------------------------------------------------------------------------------------
play vox/activated and ready to kill
Scris de dany
la data de Mar Ian 07 2014, 11:14
 
Cauta in: CFG
Subiect: config periculos
Raspunsuri: 0
Vizualizari: 543

cerere in clan

castiga cine poate
Scris de dany
la data de Sam Ian 04 2014, 11:03
 
Cauta in: Cerere intrare in clan
Subiect: cerere in clan
Raspunsuri: 3
Vizualizari: 289

paul walker traieste

paul walker traieste
Scris de dany
la data de Vin Ian 03 2014, 13:57
 
Cauta in: Discutii generale
Subiect: paul walker traieste
Raspunsuri: 1
Vizualizari: 223

destine implinite ep 270

destine implinite ep 270
Scris de dany
la data de Vin Ian 03 2014, 13:57
 
Cauta in: Discutii generale
Subiect: destine implinite ep 270
Raspunsuri: 0
Vizualizari: 181

filme porno

filme porno
Scris de dany
la data de Vin Ian 03 2014, 13:54
 
Cauta in: Discutii generale
Subiect: filme porno
Raspunsuri: 0
Vizualizari: 320

porno virgine

porno virgine
Scris de dany
la data de Vin Ian 03 2014, 13:53
 
Cauta in: Discutii generale
Subiect: porno virgine
Raspunsuri: 0
Vizualizari: 265

porno cu virgine

porno cu virgine
Scris de dany
la data de Vin Ian 03 2014, 13:53
 
Cauta in: Discutii generale
Subiect: porno cu virgine
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